eye square and Frameplay in AdExchanger
[vc_row css_animation="" row_type="row" use_row_as_full_screen_section="no" type="full_width" angled_section="no" text_align="center" background_image_as_pattern="without_pattern" z_index=""][vc_column][vc_empty_space height="20"][vc_single_image image="51958" img_size="large" alignment="center" onclick="custom_link" img_link_target="_blank" qode_css_animation="" link="https://www.adexchanger.com/gaming/how-franks-redhot-gets-slam-dunk-viewability-measurement-for-in-game-ads/?oly_enc_id=0573F6172845E4U"][vc_empty_space height="20"][vc_empty_space height="40"][vc_column_text] eye square and Lumen cooperate in Validation of Frameplay's new method of in-game advertising measurement [/vc_column_text][vc_empty_space height="20"][vc_column_text] “With the in-game ad market heating up, tools for measuring the effectiveness...